Kyle Kimberly, Male Human [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears green trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Opinionated. Bonds: Attractive, Mentor, Family. Occupation: Mortician
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp.
Dustin Springfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is wearing a tight white one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a ceremonial dagger. He has golden hair. His eyes are a pleasant green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his mother's forge. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends.
Bonds: Job, Family, Mentor, Adventurer. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Peridot (50 gp).
Geoffrey Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He carries a battered falchion and tarnished warhammer as well. He has chestnut hair. He has a dull look in his hazel eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs.
Ideals: Fighting, Optimist, Gifted, Artistic. Bonds: Enemies. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Hematite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trym Tattersall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture.
Ideals: Optimist, Justice. Bonds: Criminal record, Adventurer, Family. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 3 Antitoxin.
Bertram Graeme, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Bertram will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Carter business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Carter job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Carter
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 18 (+4) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp.
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