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Advanced [show]


Aldous Langston, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Gifted. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Actor

Voice: Pronounces O like U

Attributes [hide]

Aldous Langston, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 12 (+1)8 (-1)
Skills History +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Buckler.


Social Check DCs


Clerebold Kendal, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is typically in his Barber uniform. His long auburn hair is drawn into a two foot long braid. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Barber for hire.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic. Bonds: Job, Religious, Immigrant, Rich. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Clerebold Kendal, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 5 (-3)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Randal Branson, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He wears his red hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Randal will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Fearful. Bonds: Criminal record, Adventurer, Job. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Randal Branson, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Godfrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He wears a broad hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Fighting. Flaws: Terse, Antagonistic, Insomniac. Bonds: Mentor, Rich. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Spaulding, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3100 sp. Chrysoberyl (120 gp). Tourmaline (120 gp). Banded agate (5 gp).


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Aldous was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Flaws: Emotional. Bonds: Attractive, Family, Poor. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Aldous Gentry, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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