Theobald Reid, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His white hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his broad grey hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: When he was but 4 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.
Motivation: To unite with his sister.
Ideals: Athletic, Fighting. Flaws: Secretive. Bonds: Family, Immigrant. Occupation: Beggar
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 5 (-3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 2000 cp. 1 Superior lock.
Everard Braxton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears bulky brown painted plate armor, he is not a threatening figure. His chestnut hair is cut jaggedly and amateurishly. He wears large thick round spectacles.
Personality: Calm and collected, he is a well trained Body Guard. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Body Guard and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Body Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Chrysoprase (80 gp).
Gunter Burton, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: He was born in the west. He helped his mother out around the business and became quite the natural. He's also a talented Mayor, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Godfrey Benson, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he has the majority of his body covered in plate. He has black hair. His green eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the north to a Actor, Godfrey learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by orcs. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Regain custody of his son.
Bonds: Attractive, Family, Job, Enemies. Occupation: Actor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a slight overbite and is overall scrawny. His golden hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.
History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep green spinel (80 gp). Obsidian (9 gp). Pink pearl (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
