Geoffrey Altham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born to a Scribe, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 12 years.
Motivation: Further expansion of business; and expand his business
Ideals: Athletic. Bonds: Adventurer, Job, Criminal record, Poor. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
William Royston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears tattered old clothes. He has a hunchback. His long red hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has never given up on his writing dream.
Motivation: He uses money and sex appeal to get what he needs; and he is compelled to act according to his religious beliefs
Ideals: Artistic, Gifted. Flaws: Ugly, Disease, Shy. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (400 gp).
Reynard Halsey, Male Human [Permalink]
Personal [hide]
Description: He wears a tan small hat and tan clothes. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his sister's freedom.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Family, Religious. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 7000 cp. Chrysoprase (80 gp). Amber (150 gp). Banded agate (10 gp).
John Kelsey, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears many layers of old clothing at all times. His brown hair is knotted and matted. His brown eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east to a Baker, John learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He tends to his Baker job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Job, Slave. Occupation: Baker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 5 (-3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 34000 sp. 1 Minor magic item.
Simon Nibley, Male Human [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his warhammer always slung over his shoulder. He is bristling with hidden weapons, mostly warhammers and halberds. His red hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Simon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Money/treasure.
Ideals: Fighting, Joker. Bonds: Criminal record, Attractive, Rich. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. Coral (110 gp). Rhodochrosite (6 gp). 1 Average lock.
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