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Gerard Appleton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His black hair, when down, is lengthy. His eyes are violet and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He works hard and plays hard.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he's attracted to the pc

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Crown-heir

Voice: Farmer accent

Attributes [hide]

Gerard Appleton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. Brass mug with jade inlays (400 gp).


Social Check DCs


Odo Perry, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he sports grey clothing, slightly heavier than average wear, and is pretty ugly. He keeps his red hair in a pixie cut. His fierce blue eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Servant and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Perry, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Athletics +3, History +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 10000 cp. Jade (90 gp). Brown-green garnet (90 gp). 1 Bullseye lantern. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs


Alex Yardley, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His red hair is kept up in a ponytail inside a wide-brimmed hat. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the west, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Alex Yardley, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Addington, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of pickaxes on his belt, each one with a sapphire on the hilt. His brown hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: The child of western immigrants he idolized his mother. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He tends to his Dyer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Everard Addington, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 10 (+0)7 (-2)
Skills Medicine +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Alexandrite (400 gp). Hematite (6 gp). Azurite (6 gp). 1 Chain shirt. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Nash, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears just a grey suit. He has white hair. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.

History: He was born to loving parents in a slum to the north. After coming to the age of reason, Randal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Poor. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Randal Nash, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. A roughly beaten golden orb (170 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). 4 Alchemist’s fire. 1 Antitoxin. 1 Smokesticks.


Social Check DCs

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