William Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a yellow low-cut shirt, and a feathered hat upon his head. His black hair is singed and shortened. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Layabout. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a Layabout soon after.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Flaws: Ugly, PTSD. Bonds: Job, Adventurer, Poor. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Thomas Whitby, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a violet coat over a tan low-cut shirt, and a small hat upon his head. He is bald on top and has large brown tufts of hair around his ears. His blue unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Disease. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Reynard Cromwell, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of shortbows on his belt, each one with a sapphire on the hilt. His auburn hair is braided into rings. His eyes are a pleasant violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Large well-done wool tapestry (500 gp). Silver chalice with lapis lazuli gems (160 gp). 3 Antitoxin. 4 Tanglefoot bags. 4 Alchemist’s fire.
Hubert Benson, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Hubert was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up longbow and armor he uses now. He left for the north, certain he would find work there.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Artistic, Persistence. Bonds: Immigrant, Has a crush, Nature. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Bertram Trollope, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a fancy white suit, and his gloved hand is found clutching a bastard sword. His silver hair is knotted and matted. He has several tiny jet earrings on each ear.
Personality: He is mildly Human supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Deep blue spinel (200 gp). Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
