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NPC Generator

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Advanced [show]


Thomas Shirley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety.

Ideals: Optimist, Logical, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thomas Shirley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light grey in addition to tight pants. His hair is golden, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Ralf Hallewell, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His long chestnut hair is drawn into a two foot long braid. His brown eyes peer out from beneath his deerstalker violet hat.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. In his 12th year, his parents were killed by a illithids raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He struck the Priest job and began his own company from there.

Motivation: Expand his business.

Flaws: Disease. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Tim Marlee, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Reynard Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and white robe with the hood down. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is skeptical of what others tell him and is slow to trust.

History: Reynard was born in the north. At a young age he loved to build and create. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Family. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Reynard Clapham, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


William Nash, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He carries with him a set of quarterstaffs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With bright white hair and a scraggly beard. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: William was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Persistence. Flaws: Insane, Forgetful. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

William Nash, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)8 (-1) 6 (-2)12 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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