Gilbert Barney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a small bristly mustache and wavy silver hair. He has violet eyes and a brown hat with a green feather.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born at the edge of vast desert. He worked as a nervous Locksmith and found it very stressful. He became a Locksmith soon after.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Bonds: Poor, Criminal record, Nature, Job. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Star rose quartz (20 gp). Moonstone (20 gp).
Diggory Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and black handkerchief worn on his left side, and he perpetually has his quarterstaff ready. His white hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Healer, but he was a colossal failure. He now owns his own business.
Motivation: Expand his business; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Joker. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 40 pp. Obsidian (6 gp). Citrine (20 gp).
Trym Denholm, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He has several tiny sapphire earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Trym and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. Amber (140 gp).
Patrick Clifton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a violet suit, brown shirt, and tan tie. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes are passionate and lively.
Personality: Patrick is depressed about a lot of things. He tends to be a nihilist. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle
Flaws: Ugly, Depressed, Selfish. Bonds: Mentor, Immigrant. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Alexandre Royal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are green.
Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and someone believes him a fraud
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Slave. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2 Antitoxin. 1 Everburning torch. 2 Tanglefoot bags.
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