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NPC Generator

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Advanced [show]


Chad Dayton, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear black pants and tee shirts, he is not a threatening figure. He is bald on top and has large auburn tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Barber and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Insane. Bonds: Job, Adventurer, Criminal record. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Chad Dayton, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Violet garnet (500 gp).


Social Check DCs


Godfrey Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His golden hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Godfrey hails from a village terrorized by illithids. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Hedonist. Bonds: Enemies, Slave. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Blakely, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 26000 cp. Golden yellow topaz (300 gp). Black pearl (300 gp). 1 Minor magic item.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man dresses in brown turtlenecks beneath a green coat with blue slacks. His black hair is braided into rings. He has several tiny ruby earrings on each ear.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Fighting. Flaws: Shy, Disease. Bonds: Rich. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Ernest Livingstone, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Balimaar Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and he is always smoking a pipe.

Personality: Always inclined to offer people food he seems plenty friendly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Bounty Hunter, Balimaar learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Philantrophist. Bonds: Family, Job, Adventurer. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Balimaar Royston, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Mori, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has blonde hair. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Seeks redemption.

Ideals: Optimist. Flaws: Ugly, Disease, Shy. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Mori, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 8 (-1)7 (-2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rock crystal (20 gp). Azurite (12 gp).


Social Check DCs

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