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NPC Generator

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Advanced [show]


Roger Blakeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a simple black robe with tan stripes complete with hood. He has shaved his head bald. His eyes are amber and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: He was born in a small plains village. He was taken from his home at a very young age. He's also a talented Gardener, but doesn't like to broadcast it.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Selfish. Bonds: Nature, Slave, Job. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Roger Blakeley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)12 (+1) 18 (+4)12 (+1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 6000 sp. 1 Banded mail. 1 Buckler. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Don Stanley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long red hair reaches down to his waist. His brown eyes dart from person to person.

Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Don was born in the east. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Persistence, Gifted. Flaws: Ugly, Insane, Forgetful. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

Don Stanley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. His long silver hair is drawn into a two foot long braid. His eyes are blue and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 16th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Gerald Tickle, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 6 (-2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Amber (160 gp).


Social Check DCs


Guy Browning, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a white suit, blue shirt, and green tie. He is bald on top and has large black tufts of hair around his ears. His eyes are gray and catlike.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Crown-heir, who enjoyed hunting, Guy was taken on many hunting expeditions. A gifted student he started as a Crown-heir, but he got bored and became a Blacksmith. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Nature, Job. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Guy Browning, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair and beard is wavy and long. His eyes are hazel.

Personality: Prone to second guessing himself, he comes off as nervous. Aldous is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Aldous was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Shy. Bonds: Family, Guardian, Religious. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Aldous Badger, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)9 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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