Randal Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair, when down, is lengthy. His green eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Randal has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Flaws: Insane, Disease, Insomniac. Bonds: Poor, Family. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 6 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Buckler. 1 Half-Plate. 1 Half-Plate.
John Blakeley, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His whole body is exceptionally muscular. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are hazel.
Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, John studied abroad. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: To end his boredom; and wants to work out more often
Ideals: Extrovert, Joker, Gifted, Athletic. Bonds: Immigrant. Occupation: Cartwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Deep blue spinel (1000 gp). Lapis lazuli (9 gp). Rock crystal (70 gp). Aquamarine (1000 gp). 1 Average lock. 1 Superior lock.
Solomon Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. He has a long brown beard with little hanging trinkets. His fierce amber eyes like to dwell on things.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: He was raised in a plains tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and he is wracked by social anxiety
Ideals: Fighting, Professionalism. Flaws: Fearful, Impulsive. Bonds: Nature. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2100 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
Frederick Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of luck on his torso. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Tailor in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Frederick never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern
Ideals: Extrovert. Flaws: Racist. Bonds: Job, Immigrant, In love. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Percival Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care, and sports empty pouches on his belt. He wears a colorful flower in his black hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Disciplined, Professionalism, Fighting. Bonds: Attractive. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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