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Trym Acton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears black trousers with violet and brown striped suspenders. He wears various colorful collared shirts. His right leg appears badly burned and disfigured. He has blonde hair. His eyes are gray and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Marshal mother left him crippled. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and human compassion

Flaws: Racist, Disease, Insomniac. Bonds: Adventurer. Occupation: Beggar

Voice: Soft and mumbly

Attributes [hide]

Trym Acton, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting blue shirt and pants. His hair, while still mostly golden, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He is a Stylist first and foremost. He believes firmly that knowledge should be universal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and further expansion of business

Ideals: Justice. Flaws: Insane. Bonds: Job, Immigrant, Has a crush. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Rolf Tewksbury, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 10 (+0)17 (+3) 16 (+3)6 (-2)
Skills Insight +5, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Infernal, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Adley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white tunic with blue highlights, and long brown pants that bunch up around his shoes. He has no hair. His green eyes peer out from beneath his feathered white hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

John Adley, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ernest Payton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, grey, dusty cloak. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has no hair. His violet unseeing eyes seem to look past you.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and retire the richest man in the east

Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Ernest Payton, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)15 (+2) 17 (+3)9 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Don Milton, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. His head has been shaved. His green eyes peer out from beneath his deerstalker yellow hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Bricklayer, but doesn't like to broadcast it.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Don Milton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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