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NPC Generator

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Advanced [show]


William Adley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green top hat and green clothes. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Seamstress, William learned a great deal about his mother's area of expertise. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. William's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and a deep hatred of brigands

Flaws: Ugly, Greedy, Antagonistic. Bonds: Job, Enemies, In love. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

William Adley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His red hair is kept up in a ponytail inside a deerstalker hat. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Sculptor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Job. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Diggory Staurheim, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, History +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Alexandrite (500 gp). 1 Minor magic item.


Social Check DCs


Theodoric Sydney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His left leg appears badly burned and disfigured. His tied-back hair is auburn. His eyes are green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the east, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Flaws: Insane. Bonds: Nature, Criminal record, Immigrant. Occupation: Sculptor

Voice: Pronounces O like U

Attributes [hide]

Theodoric Sydney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)16 (+3) 17 (+3)6 (-2)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).


Social Check DCs


William Law, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with green slacks. He carries a battered longsword and tarnished lance as well. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast forest. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease. Bonds: Nature, Attractive, Poor. Occupation: Detective

Voice: Posh accent

Attributes [hide]

William Law, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)18 (+4) 8 (-1)10 (+0)
Skills Insight +1, Religion +6
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp).


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt. He carries with him a set of flails on his belt, each one with a ruby on the hilt. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Lewis was born on a far northern forest where he grew up under the tutelage of his father, an expert Bellfounder. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Bonds: Religious, Poor, Immigrant. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Lewis Hallewell, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. A delicate silver chain set with a tourmaline (40 gp). Gold and topaz bottle stopper cork (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 4 Antitoxin.


Social Check DCs

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