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NPC Generator

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Advanced [show]


Roger Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down. His auburn hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy, self-centered, vain, and jealous.

History: Roger hails from a village terrorized by goblins. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Days after completing his studies, news broke out that his hometown was attacked by goblins. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Shy, Selfish. Bonds: Enemies, Debt. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Roger Tattersall, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs


Richard Ansley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and dresses in violet turtlenecks beneath a white coat with green slacks. His left leg appears badly burned and disfigured. His hair is brown and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers

Ideals: Artistic. Bonds: Job, Slave, Family. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Richard Ansley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Holy water. 4 Alchemist’s fire.


Social Check DCs


Theodoric Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Energy wise he seems alert and responsive.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Theodoric Eastoft, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His left leg appears badly burned and disfigured. His brown hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Cook

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Heiser, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)14 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Hunter Altham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing colorful clothing, dressed as a Baker. His auburn hair is singed and shortened. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.

History: Hunter hails from a village terrorized by illithids. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Hunter Altham, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt.


Social Check DCs

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