Chad Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a blue low-cut shirt, and a small hat upon his head. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. He has a dull look in his gray eyes.
Personality: Confrontational and typically high on some drug or another. Chad enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the west, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Hunter.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Addict, Hedonist. Bonds: Immigrant, Job, Guardian. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Henry Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears dark leathers with embroidery. His left hand appears badly burned and disfigured. His red hair is kept up in a ponytail inside a Stetson hat. His green eyes peer out from beneath his Stetson brown hat.
Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Henry took refuge in the old dungeon and found the beat up bow and armor he uses now. He was granted arcane powers by his dying brother.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Logical, Gifted. Bonds: Has a crush, Nature. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Frederick Wallace, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His white hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. Frederick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Gifted, Artistic, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1600 sp.
Dustin Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright white hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments
History: Dustin was born the youngest of three triplets. In his 18th year, his parents were killed by a illithids raid, leaving Dustin alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Enemies. Occupation: Priest
Voice: Whispers
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Aldous Milton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered brown stockings. With bright blonde hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels kind of lost in life.
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Religious, Poor. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Everburning torch. 4 Alchemist’s fire. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
