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NPC Generator

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Advanced [show]


Clerebold Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in pastel turtlenecks beneath a black coat with brown slacks. He has done his best to style his chestnut hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His father raised him in a mountain cabin. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Criminal record. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Clerebold Gresham, Male Human Fighter 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)17 (+3) 13 (+1)17 (+3)
Skills Arcana +6, Deception +6
Senses Passive Perception 11
Languages Common, Celestial, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Manfred Thackeray, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a well pressed and immaculate suit (or dress). His skin is also unnaturally pale. He has a small bristly mustache and wavy white hair. His green eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 14th year, his parents were killed by a giants raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Manfred Thackeray, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Chad Shirley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is an epitome of beauty. With a patchy red beard and wild red hair. He has gleaming, smiling blue eyes.

Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and his religion dominates his actions

Flaws: Impulsive, Shy. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Chad Shirley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). 1 Chain shirt.


Social Check DCs


Adam Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. His brown eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Priest business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Priest. He has achieved small success as a Priest.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Adam Pinkerton, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He keeps his golden hair in a flapper bob. His green eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: PTSD. Bonds: Rich, Criminal record, Adventurer, Mentor. Occupation: Cartwright

Voice: Sounds elderly

Attributes [hide]

Tim Coombs, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)6 (-2) 15 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Black star sapphire (700 gp). 1 Half-Plate.


Social Check DCs

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