Robert Digby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a white and grey robe with the hood down. His red hair is knotted and matted. His amber eyes peer out from beneath his deerstalker white hat.
Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a ruthless business man, a trait he acquired from his father.
History: He was born in the west, but his parents moved at a very young age to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Debt. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item.
Clerebold Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of warhammers on his belt, each one with a sapphire on the hilt. His golden hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Clerebold studied abroad. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality
Ideals: Fighting, Gifted, Persistence. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp. White pearl (60 gp). Smoky quartz (50 gp).
Godfrey Morley, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears professional attire. His moppish blonde hair is in a traditional bowl cut. His fierce amber eyes like to dwell on things.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Disciplined. Bonds: Attractive, Military, Rich, Family. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2600 sp.
Drogo Reed, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to cover his moderate length black hair. His gray eyes are passionate and lively.
Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is harsh and unforgiving.
History: Drogo was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now owns his own business.
Motivation: To clean up the streets; and balancing his hectic life and new server responsibilities is difficult
Flaws: Depressed, Antagonistic. Bonds: Attractive, Job, Adventurer, Guardian. Occupation: Server
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Alexandrite (300 gp).
Everard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He is typically in his Laborer uniform. His white hair is smooth and relatively long. He has a tattooed face.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Everard was born with his father's beautiful face. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Artistic, Fighting. Bonds: Job, Adventurer, Attractive. Occupation: Laborer
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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