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Ralf Halsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Sculptor does. His hair is short and chestnut. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a great chef.

History: The child of a Bounty Hunter, who enjoyed hunting, Ralf was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the large cave and found the beat up shortbow and armor he uses now. He's also a talented Bounty Hunter, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and to be a bounty hunter again

Ideals: Philantrophist, Gifted. Bonds: Job, Immigrant, Nature. Occupation: Sculptor

Voice: Sensual and smooth

Attributes [hide]

Ralf Halsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Bertram Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a small bristly mustache and wavy white hair. He has gleaming, smiling green eyes.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he has decided he is irredeemable

Ideals: Gifted, Joker. Flaws: Depressed. Bonds: Family, Criminal record. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Wesley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 47000 sp. Chrysoberyl (100 gp). Amethyst (100 gp). Jasper (20 gp).


Social Check DCs


John Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a brown costume with the symbols of strength on his torso. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are likewise gray.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: His father raised him in a mountain cabin. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Persistence, Fighting. Bonds: Enemies, Nature, Adventurer. Occupation: Locksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Clifton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Ryley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with his god.

History: The child of a Bowyer, who enjoyed hunting, Hunter was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Assassin soon after.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Insane. Bonds: Job, Religious, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Hunter Ryley, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)8 (-1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1600 sp. 1 Good lock.


Social Check DCs


Justin Deighton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in a clean black cloak covering his clean studded leather, marred by sweets. He has no hair. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Cook business at a young age. When Justin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Cook for hire.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Cook

Voice: American accent

Attributes [hide]

Justin Deighton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 8 (-1)15 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 800 sp.


Social Check DCs

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