Gomory Ashton, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His skin is also unnaturally pale. His hair is long and blonde with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. This blue eyed southerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments
History: The child of southern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and to protect his home
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Immigrant. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee.
Nicholas Colton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in yellow turtlenecks beneath a brown coat with violet slacks. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the north to a Priest, Nicholas learned a great deal about his mother's area of expertise. A gifted student he started as a Fortune-teller, but he got bored and became a Priest. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Insomniac, Antagonistic, Depressed. Bonds: Adventurer, Job. Occupation: Priest
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 16000 sp.
Gunter Clayton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his black hair in a flapper bob. He has a dull look in his brown eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Logical. Flaws: Selfish. Bonds: Rich, Attractive, Slave. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 15000 cp. Amethyst (40 gp). Jade (40 gp).
Heward Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He carries with him a set of bastard swords, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair down. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.
History: Heward was born in the west. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2400 sp.
Gilbert Gyula, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a blue cloak and cross-gartered tan stockings. His black hair is matted, messy, and big. He has several tiny ruby earrings on each ear.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.
Motivation: He is greedy; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Rich, Job, Military, Mentor. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Azurite (13 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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