Drogo Ramsay, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He keeps his blonde hair in a flapper bob. He has brown eyes and a brown hat with a red feather.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the north to a Bowyer, Drogo learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted from career to career and currently works as a Bowyer.
Motivation: He is greedy; and balancing his hectic life and new bowyer responsibilities is difficult
Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Everard Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly black, has prominent grey streaks. His violet eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the south. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Mentor. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 700 sp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Black velvet mask with numerous citrines (110 gp).
Don Ansley, Male Human [Permalink]
Personal [hide]
Description: This southern man typically wears yellow cloth garments or leather armor. His clothes are grease stained in places. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1100 sp.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple black line shooting up and back down. His brown hair is drawn into a tight pony tail with a cross scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Miles Peyton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his chestnut hair well, parting it to the right. He has brown eyes and a white hat with a blue feather.
Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born on a small isolated farm. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 5000 cp.
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