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NPC Generator

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Advanced [show]


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple tan robe with blue stripes complete with hood. His long red hair reaches down to his waist. He has a dull look in his amber eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of southern immigrants he idolized his father. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly. Bonds: Enemies, Family, Immigrant, Adventurer. Occupation: Performer

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Blankley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)9 (-1) 5 (-3)11 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theobald Budd, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man is dressed in earthy colors with a blue and black handkerchief worn on his right side. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny sapphire earrings on each ear.

Personality: He has always had a great fascination with Human culture. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Shoemaker, but he got bored and became a Bellfounder. He was granted divine powers by his dying sister.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Rich, Job, Religious. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Theobald Budd, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Athletics +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: The child of a Merchant, who enjoyed hunting, Drogo was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable, Philantrophist. Bonds: Nature, Guardian, Religious. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Drogo Shirley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 4 Smokesticks. 4 Smokesticks.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black cloak and cross-gartered yellow stockings. He keeps his chestnut hair in a pixie cut. He is baby faced.

Personality: Calm and collected, he is a well trained Weaver. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a forest tribe. He was an athlete and attended two major summer competitions. He never won. He tends to his Weaver job now, and dutifully fulfills any obligations he has.

Motivation: To be a Adventurer again; and wants to open a new tavern

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Balimaar Marley, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 18 (+4)16 (+3)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 cp. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Ernest Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a grey armored body suit, with a simple white line shooting up and back down. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also is a firm believer in the manly ideal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ernest's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world.

Flaws: Insane, Antagonistic, Impulsive. Bonds: Religious. Occupation: Actor

Voice: Nasally tone

Attributes [hide]

Ernest Ainsley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs

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