Raymond Churchill, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is heavily combed to the left. His brown eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born in a small plains village. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Balimaar Fulton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a white collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His golden hair is knotted and matted. His eyes are likewise brown.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in the south to a Shepherd, Balimaar learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Hedonist, Ugly. Bonds: Job, Religious. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp. 4 Thunderstones. 4 Thunderstones.
Wymar Langdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Gifted from a young age, Wymar studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Charles Jacobs, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his deerstalker pastel hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He is untrained/undisciplined, which makes him dangerous.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Seamstress
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Heward Braxton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear white tank tops with violet pants. With bright red hair and a scraggly beard. His eyes are likewise brown.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Adventurer, Heward learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: He feels threatened by others; and further expansion of business
Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Immigrant. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
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