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NPC Generator

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Advanced [show]


Drogo Fawcett, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a robe, a symbol of strength around his neck, and a sai on his belt. His moppish chestnut hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.

Motivation: To settle down with his crush; and a strong sense of loyalty to human people

Ideals: Fighting, Philantrophist. Flaws: Terse. Bonds: Attractive, Nature. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drogo Fawcett, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and dresses in collared shirts and wears a proper scarf over his head. His red hair is styled in orderly dreadlocks. He has blue eyes and a grey hat with a green feather.

Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Wants to raise his children well; and sabotage a competitor

Ideals: Artistic, Professionalism. Bonds: Nature, Job, Family. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Richard Livingstone, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)13 (+1) 12 (+1)5 (-3)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 19000 cp.


Social Check DCs


Nicholas Nash, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His brown hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. Energy wise he seems alert and responsive.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Ideals: Professionalism. Flaws: Insomniac. Bonds: Rich, Job, Family. Occupation: Blacksmith

Voice: Australian accent

Attributes [hide]

Nicholas Nash, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Simple lock.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large blue jacket, marred by beers. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job, Military, Religious. Occupation: Interpreter

Voice: Boston accent

Attributes [hide]

Ernest Hadley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 12 (+1)7 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. Bloodstone (70 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a tight fitting grey shirt and pants. He has a penchant for wearing a ring with an oversized opal on his left hand. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise blue.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Immigrant. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Aldous Gracey, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)13 (+1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp.


Social Check DCs

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