John Harley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with green highlights, and long grey pants that bunch up around his shoes. He is bristling with hidden weapons, mostly swords and glaives. His brown hair, when down, is lengthy. His face is scarred and worn.
Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. John's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption
Ideals: Impeccable, Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 6 (-2) | 5 (-3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Kyle Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. His black hair, when down, is lengthy. This green eyed southerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Tailor. He receives visions of the future at random moments
History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Tailor for hire.
Motivation: To be a Gardener again.
Ideals: Gifted. Bonds: Attractive, Job, Mentor. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Theobald Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a black suit. His golden hair is singed and shortened. His face is scarred and worn.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Theobald is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Slave Trader. He became a Slave Trader soon after.
Motivation: Wants to raise his children well.
Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Family, Job. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ernest Hornsby, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is smooth and relatively long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ernest was born in the south. At a young age he loved to build and create. His childhood dream was to be a Merchant, but he was a colossal failure. He has achieved small success as a Actor.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Athletic, Justice, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Diggory Colton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His hair, while still mostly chestnut, has prominent grey streaks. He has several tiny jet earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Guard and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
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