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NPC Generator

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Dean Ashley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears rags and sports a simple walking cane. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: The child of a Ruler, who enjoyed hunting, Dean was taken on many hunting expeditions. In his 11th year, his parents were killed by a illithids raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: Many illithids want him driven away; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Poor, Adventurer, Nature, Enemies. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Dean Ashley, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)16 (+3) 7 (-2)16 (+3)
Skills Deception +5
Senses Passive Perception 8
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and silver. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Altham, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Gunter Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a faded coat and loose pants complete with broad hat. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: He was born in the south. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Gunter Stanton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)6 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2100 sp. Carved bone or ivory statuette (60 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Richard Wallace, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his left hand. With a patchy red beard and wild red hair. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: An old rival family wants him found.

Flaws: Greedy. Bonds: In love, Family, Military, Rich. Occupation: Sage

Voice: Speaks in third person

Attributes [hide]

Richard Wallace, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)14 (+2) 11 (+0)10 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large brown jacket and is in decent physical shape. He has wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Jeweler, Bertram learned a great deal about his mother's area of expertise. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Jeweler job and began his own company from there.

Motivation: Further expansion of business.

Bonds: Attractive, Family, Job. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Bertram Ansley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)6 (-2) 14 (+2)15 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Tourmaline (90 gp). Black pearl (200 gp).


Social Check DCs

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