Peter Hartford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy tan suit. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: He was born in the east. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
William Read, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair is auburn, silky, and of moderate length. His half smiles and gray eyes are beguiling and draw you in.
Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Slave, Attractive, Religious. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: Eye agate (15 gp). Hematite (15 gp). Carnelian (70 gp). Lapis lazuli (15 gp).
Balimaar Spaulding, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his blonde hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.
Motivation: He's in love; and he has a crush on the local fisher
Flaws: Depressed. Bonds: Attractive, Immigrant, Has a crush, Mentor, Nature. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 48000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tim Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries greatswords. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Joker. Flaws: Disease, Selfish. Bonds: Rich. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Alexandrite (800 gp). Bloodstone (20 gp). Peridot (20 gp). 1 Minor magic item.
Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has wavy red hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. Patrick was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Justice, Professionalism. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.
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Their contribution stands as a beacon of hope for all adventurers!
