Gunter Sutherland, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he has the majority of his body covered in plate. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gunter hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Joker, Logical, Persistence. Bonds: Enemies. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Don Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His tied-back hair is white. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Layabout. He used his abilities to travel the world and help people.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Layabout
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Ralf Hartford, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'2" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right leg appears badly burned and disfigured. His auburn hair is cut short with large spiked bangs in the front. His green unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a slaver, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: Expand his business; and sabotage a competitor
Flaws: Disease, Selfish. Bonds: Job, Mentor. Occupation: Healer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Amethyst (140 gp). Deep green spinel (140 gp).
Gerald Chatham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears black cloth garments or leather armor. His silver hair is thinning but still full. He has a dull look in his amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp.
Godfrey Nibley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male tends to wear a yellow poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. He has a very tight haircut. He wears large thick round spectacles.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Godfrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Godfrey. By chance he met his brother recently and the two have been together since.
Motivation: Wants to raise his children well; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Family, Job, Poor, Criminal record. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
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