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Advanced [show]


Everard Darby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an entirely red suit with brown socks and a vest with buckled shoes. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Born in the north to a Detective, Everard learned a great deal about his father's area of expertise. A gifted student he started as a Butcher, but he got bored and became a Detective. He struck the Detective job and began his own company from there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Everard Darby, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)6 (-2) 17 (+3)16 (+3)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. He has done his best to style his brown hair to look like a famous performer. He has a dull look in his blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gifted from a young age, Theodoric studied abroad. His childhood dream was to be a Sailor, but he was a colossal failure. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Passionate, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Theodoric Walcott, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Trowbridge, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He is wearing the road beaten gear of a warrior. With a patchy silver beard and wild silver hair. His blue eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and wants to open a new tavern

Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Attractive, Nature, Job. Occupation: Carter

Voice: pre-pubescent

Attributes [hide]

Thomas Trowbridge, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Randal Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He is physically well-built. His auburn hair is knotted and matted. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Persistence. Bonds: Job, Criminal record, Immigrant, Rich. Occupation: Bounty Hunter

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Lindsay, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 6 (-2)14 (+2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp. 1 Masterwork studded leather. 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Lewis Browning, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears green leather gloves, a green jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His black hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Lewis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Flaws: Fearful. Bonds: Slave, Guardian, Family, Job. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Lewis Browning, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Star rose quartz (20 gp). Aquamarine (400 gp).


Social Check DCs

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