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Advanced [show]


Gerald Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He carries a battered shield and tarnished shortspear as well. He has blonde hair. He has several tiny amber earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he feels kind of lost in life

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Rich, Military. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Gerald Springfield, Male Human Fighter 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)11 (+0) 9 (-1)6 (-2)
Skills Medicine +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 800 gp. Banded agate (6 gp). Blue quartz (6 gp).


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear red pants and tee shirts. His black hair is thinning but still full. His skin is flawless and his gray eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Ernest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the south. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Bonds: Attractive, Military, Poor. Occupation: Mason

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Kimberly, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 5 (-3)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Tim Woods, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy brown beard and wild brown hair. This brown eyed westerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Disciplined, Entrepeneur. Flaws: Lazy. Bonds: Attractive. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Tim Woods, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His blonde hair is singed and shortened. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Banker and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Banker

Voice: American accent

Attributes [hide]

Kyle Sherwood, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dean Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a pickaxe on his belt. He is physically well-built. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: Dean hails from a village terrorized by goblins. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and revenge

Ideals: Fighting. Flaws: Sensitive, Fearful, PTSD. Bonds: Enemies. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Dean Ridley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Alexandrite (300 gp). Rhodochrosite (16 gp). Golden yellow topaz (300 gp). 1 Chain shirt. 1 Breastplate.


Social Check DCs

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