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NPC Generator

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Advanced [show]


Lance Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a black handlebar mustache and slicked back black hair. His eyes, though not visible through his cowl, are violet.

Personality: He is almost excessively polite to everyone, even when angry. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive, In love. Occupation: Map Maker

Voice: Sleepy voice

Attributes [hide]

Lance Stanford, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 10 (+0)12 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. Jet (140 gp). Peridot (70 gp). Amethyst (140 gp). Blue quartz (9 gp).


Social Check DCs


Miles Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears brown leather gloves, a brown jacket, and tight pants. His tied-back hair is brown. His eyes are a pleasant brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Athletic. Flaws: Cynical, Antagonistic. Bonds: Mentor. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Miles Wilberforce, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 9 (-1)9 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He very much looks the part of a Blacksmith. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Slave, Military. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Adelard Everleigh, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Drogo Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. His hair is cut close to his head. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.

Motivation: Regain custody of his son; and to unite with his brother

Flaws: Impulsive. Bonds: Job, Nature, Family. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Drogo Ramsey, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his brown hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Percival is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Percival was born on a far eastern forest where he grew up under the tutelage of his father, an expert Detective. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice, Gifted. Bonds: Adventurer, Immigrant. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Percival Tattersall, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)16 (+3) 17 (+3)10 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. Malachite (15 gp). White opal (400 gp).


Social Check DCs

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