Ralf Cooper, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He has no hair. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Stableman.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, In love, Job. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Gerald Enfield, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Guy Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered dancing. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His relatives are trying to arrange a marriage; and he wants revenge against drow
Ideals: Philantrophist, Justice. Flaws: Disease. Bonds: Mentor. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1700 sp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Solid gold idol (200 gp).
Randal Stanley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His white hair is greasy and uncared for. His amber eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 800 sp. 1 Half-Plate. 1 Breastplate.
Robert Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. With a patchy auburn beard and wild auburn hair. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Enemies, Immigrant. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 11000 cp. Citrine (20 gp). Silver pearl (150 gp). Tiger eye turquoise (7 gp). Aquamarine (800 gp). 1 Minor magic item.
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