Godfrey Rayden, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His golden hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Shipwright like his father before him.
Motivation: He has money and likes to spend it.
Ideals: Professionalism, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 300 gp. Rich purple corundum (800 gp).
Ernest Alton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright tan suits and hats. His golden hair is slicked back into a classic pompadour. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 33000 sp.
Wymar Landon, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears brown painted combat armor at almost all times, marred by chocolates. His hair is long and auburn with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His thin eyebrows rest above his beady violet eyes.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Masseuse
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Gerald Washington, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Disease, Mundane. Bonds: Attractive, Has a crush, Nature. Occupation: Slave Trader
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Druidic, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp.
Roger Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a colorful flower in his white hair. His blue eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of eastern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 12000 sp. Azurite (13 gp). Chrysoberyl (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!