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NPC Generator

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Advanced [show]


Arnold Conway, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair, while still mostly black, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Arnold hails from a village terrorized by goblins. Arnold was born on a far northern forest where he grew up under the tutelage of his mother, an expert Jeweler. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: To be a Brewer again; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

Arnold Conway, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)7 (-2) 13 (+1)8 (-1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Tourmaline (110 gp). Moonstone (80 gp). 8 Acid flasks.


Social Check DCs


Richard Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is dressed in an above average manner. His chestnut hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: He is extraordinarily eccentric. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the south his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and he's in love

Flaws: Insane, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler

Voice: French accent

Attributes [hide]

Richard Charlton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky tan painted plate armor. His red hair is kept up in a ponytail inside a Stetson hat. His gray eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Sailor, Randal learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Family. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Randal Mitchell, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)13 (+1) 16 (+3)11 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He wears a brown cloak and cross-gartered violet stockings. He has a small bristly mustache and wavy auburn hair. His fierce brown eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is able to fit into much smaller and tighter spaces than normal.

History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his brother

Ideals: Gifted, Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Family. Occupation: Banker

Voice: Old Prospector

Attributes [hide]

Reynard Hamilton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He keeps his long silver hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out west to avoid the crime he committed. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Philantrophist, Logical. Bonds: Attractive, Immigrant, Criminal record. Occupation: Mercenary

Voice: Creaky witch voice

Attributes [hide]

John Yorke, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp. Hematite (9 gp). Golden pearl (110 gp).


Social Check DCs

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