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NPC Generator

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Advanced [show]


Bertram Wakefield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying brother.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Rich. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Bertram Wakefield, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long golden hair reaches down to his waist. He has a tattooed face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Drogo Addington, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)9 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 25000 cp.


Social Check DCs


Odo Dalton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy yellow pantaloons and a green scarf. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant hazel.

Personality: He is calm most of the time but flees social interaction. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He left for the east, certain he would find work there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Flaws: Ugly, Shy, Racist. Bonds: Immigrant, Poor. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Odo Dalton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Deep green spinel (130 gp). White pearl (130 gp).


Social Check DCs


Patrick Appleton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He likes to wear blue tank tops with black pants. His blonde hair is lengthy and is close to two feet long. He has violet eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor; and he wants to meet his childhood hero

Flaws: Depressed, Fearful, Disease. Bonds: Adventurer, Job. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Patrick Appleton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a worn and beaten armor. He has wavy brown hair. He wears a mask on his face.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: To unite with his brother.

Ideals: Disciplined. Flaws: Hedonist. Bonds: Military, Family. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Gunter Adley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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