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NPC Generator

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Advanced [show]


Dean Kimberly, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a white vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His auburn hair and beard is wavy and long. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Dean was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Dean Kimberly, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Langdon, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carter. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his long red hair kept up in a rat tail. He has green eyes.

Personality: Peter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He plays an instrument quite well.

History: Born in the north to a Carter, Peter learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Carter soon after.

Motivation: His religion dominates his actions; and to be a unemployed again

Ideals: Fighting, Disciplined, Artistic. Bonds: Job, Religious. Occupation: Carter

Voice: Excited and jittery

Attributes [hide]

Peter Langdon, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)16 (+3) 8 (-1)18 (+4)
Skills Perception +1, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Azurite (11 gp).


Social Check DCs


Henry Payton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky black painted plate armor. He wears his chestnut hair up in a very large beehive style do. His ears are large.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is frequently practicing swordplay.

History: Henry hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Henry Payton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 29000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is matted, messy, and big. He has hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Slave. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Balimaar Fidget, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Lester, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish black hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: William hails from a village terrorized by illithids. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Persistence, Artistic. Bonds: Rich, Family, Enemies. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

William Lester, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)6 (-2) 14 (+2)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 1600 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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