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Advanced [show]


Trey Burton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears brown cloth garments or leather armor, and is pretty ugly. His hair is long and silver with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 7 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Tanner

Voice: Creaky witch voice

Attributes [hide]

Trey Burton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40000 sp. Tiger eye turquoise (8 gp). Deep blue spinel (400 gp). Violet garnet (400 gp).


Social Check DCs


Kody Marley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of hand crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his chestnut hair. His fierce brown eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Kody was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Brewer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kody Marley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Gnoll, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Robert Atherton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Bather, and carries glaives. His chestnut hair is still thick. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Robert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Depressed, Disease, PTSD. Bonds: Job, Military. Occupation: Bather

Voice: Low rumbling, strings words together

Attributes [hide]

Robert Atherton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 4 (-3)9 (-1)
Skills Animal Handling -1, Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: Godfrey is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. Godfrey was born on a far western desert where he grew up under the tutelage of his mother, an expert Sailor. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Flaws: Depressed. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Godfrey Marleigh, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2500 sp.


Social Check DCs


Gerard Cromwell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Painter. He wears a top hat to cover his moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Painter soon after.

Motivation: Sabotage a competitor; and to be a junk dealer again

Ideals: Justice. Bonds: Job, Attractive, Mentor. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Cromwell, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Breastplate. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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