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NPC Generator

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Advanced [show]


Lewis Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is harsh and unforgiving.

History: Lewis was raised in a hard working conservative environment. He worked as a nervous Guard and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Lewis Heiser, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Springfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Blacksmith does. He has a small bristly mustache and wavy chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Blacksmith, Patrick learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He struck the Blacksmith job and began his own company from there.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Athletic. Flaws: Insane, Shy, Secretive. Bonds: Job. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Patrick Springfield, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Cory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a long, tan cloak. His long blonde hair reaches down to his waist. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: He was born to a criminal king-pin and mafia family Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Fighting. Flaws: Shy, Mundane. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Cory Brownrigg, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Richard Carlton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy white hair. He has hazel eyes and a blue hat with a violet feather.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Military, Enemies. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Richard Carlton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)6 (-2) 16 (+3)18 (+4)
Skills Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He usually wears his pastel robe and has his longbow always slung over his shoulder. He wears his black hair up. His gray eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is greedy

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Peter Fidget, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills History +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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