Alex Dumph, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft pastel waves gently in the breeze. He is physically well-built. His chestnut hair is braided into rings. He has several tiny jet earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Justice. Flaws: Fearful. Bonds: Rich, Immigrant, Adventurer. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2600 sp. Golden pearl (120 gp).
Gilbert Allerton, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. His hair is blonde and curly. His thin eyebrows rest above his beady gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Gilbert has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Optimist, Persistence. Flaws: Ugly, Disease, Insomniac. Occupation: Mortician
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp. White pearl (60 gp).
Norman Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses divination through singing.
History: He comes from a rich northern family. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork studded leather. 1 Half-Plate.
Aldous Prescott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large grey mantle and cape that has been intricately interwoven into his violet robe. His long black hair is drawn into a two foot long braid. His amber unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.
History: Aldous was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He then took over the family business and is one of the better Roofer for hire.
Motivation: To be a Sculptor again; and sabotage a competitor
Flaws: Disease, Cynical, Impulsive, PTSD. Bonds: Job. Occupation: Roofer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Azurite (6 gp). Deep green spinel (50 gp).
Nicholas Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. His red hair is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.
History: Nicholas was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Banker again.
Ideals: Entrepeneur. Flaws: Ugly, Selfish, Racist. Bonds: Poor, Job. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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