Anselm Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his black hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Mentor, Adventurer. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 500 sp. Malachite (9 gp). Rose (50 gp). Golden pearl (140 gp).
Simon Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. His eyes are likewise hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Terse, Forgetful. Bonds: Attractive, Poor. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Brown-green garnet (100 gp). Smoky quartz (40 gp). Rhodochrosite (10 gp). 1 Masterwork Common Melee.
Guy Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a tan suit. His red hair is heavily combed to the right. His eyes are a pleasant gray.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insomniac, Depressed. Bonds: Military. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Odo Quinton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He carries a battered monstrous two handed axe and tarnished shield as well. His blonde hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He works hard and plays hard.
History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Aldous Bentham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man wears a tight fitting pastel shirt and pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed easterner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple -1
Possessions: 9000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
