Reynard Harlan, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a violet costume with the symbols of strength on his torso. His skin is also unnaturally pale. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Criminal record, Adventurer. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Zircon (40 gp).
Guy Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He will rave to anyone who will listen. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Flaws: Ugly, Insane. Bonds: Adventurer, Mentor, Criminal record. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Alex Middleton, Male Human [Permalink]
Personal [hide]
Description: He wears bulky yellow painted plate armor. His hair is red and very short. His green unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: Born in the north to a Mercenary, Alex learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He then took over the family business and is one of the better Mercenary for hire.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined, Gifted. Flaws: Disease, PTSD. Bonds: Job. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 70 pp. Malachite (6 gp). Tourmaline (150 gp). Amber (150 gp).
Dustin Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He is wearing a long, blue, dusty cloak, and his gloved hand is found clutching a ceremonial dagger. With a patchy golden beard and wild golden hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a Farmer soon after.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new farmer responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich, Job. Occupation: Farmer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Ernest Mori, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is thinning but still full. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Engraver business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality.
Bonds: Job, Adventurer. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 200 gp.
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