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Advanced [show]


Bernard Warwick, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of scythes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Bernard lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: To be a Junk Dealer again.

Ideals: Fighting. Bonds: Attractive, Job, Adventurer, Family. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Bernard Warwick, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 11 (+0)6 (-2)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Roland Shelley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light blue in addition to tight pants. His chestnut hair and beard is wavy and long. His eyes, though not visible through his cowl, are brown.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised by priests from a young age. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has achieved small success as a Dyer.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Bonds: Job, Rich, Religious, Mentor, Adventurer. Occupation: Dyer

Voice: Loud with bravado

Attributes [hide]

Roland Shelley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


John Kirby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His hair, while still mostly blonde, has prominent grey streaks. He has several tiny sapphire earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Detective

Voice: Sore throat, cough

Attributes [hide]

John Kirby, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 8
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Cory Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Bowyer in town.

History: He got into the Bowyer business at a young age. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease, Antagonistic. Bonds: Job, In love. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Hailey, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Spalding, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He prefers to wear black pants and tee shirts. He has a hunchback. His black hair is cut short. His eyes are brown.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered east to less war torn lands. During his travels, Hugh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hugh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hugh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Ugly, Disease, PTSD. Bonds: Adventurer. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Spalding, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 2500 sp.


Social Check DCs

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