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NPC Generator

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Advanced [show]


Henry Hartford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy green suit. His brown hair has been sun bleached extensively. He has gleaming, smiling hazel eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the west his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Ideals: Passionate, Artistic. Bonds: Attractive, Poor, Family, Religious. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Henry Hartford, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Arnold Anderton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small mountains village. In his 14th year, his parents were killed by a dire rats raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of dire rats.

Flaws: Ugly, Racist. Bonds: Job, Nature, Enemies. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Arnold Anderton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lewis Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has a very tight haircut. He has gleaming, smiling violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Painter again; and nothing but the best is good enough for him

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Lewis Tindall, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Percival Lincoln, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is dressed in earthy colors with a brown and black handkerchief worn on his right side. His Stetson hat is riddled with cuts and holes. He wears an eyepatch.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Butcher and was forced into it by his family.

Ideals: Extrovert. Flaws: Ugly, Hedonist, Disease. Bonds: Family. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Lincoln, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Medicine +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Everburning torch. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Gomory Roscoe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.

Personality: He is almost excessively polite to everyone, even when angry. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and to be a stylist again

Flaws: Shy, Hedonist. Bonds: Poor, Family, Job. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Gomory Roscoe, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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