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NPC Generator

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Advanced [show]


Chad Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he is greedy

Ideals: Disciplined, Gifted. Bonds: Attractive, Rich, Job. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Colton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. With bright silver hair and a scraggly beard. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Abram, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Obsidian (11 gp). 1 Minor magic item.


Social Check DCs


Manfred Conway, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a small bristly mustache and wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. By chance he met his brother recently and the two have been together since.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Slave, Family. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Manfred Conway, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Moss agate (9 gp). Chalcedony (60 gp).


Social Check DCs


Frederick Sydney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is black and curly. His eyes are likewise gray.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with dancing.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Frederick took refuge in the large cave and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Bonds: Religious, Family, Nature, Debt. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Frederick Sydney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism. Bonds: Attractive, Religious, Mentor. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Trym Merton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)16 (+3) 14 (+2)17 (+3)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Terran, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2 Alchemist’s fire. 2 Antitoxin. 2 Alchemist’s fire.


Social Check DCs

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