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NPC Generator

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Advanced [show]


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is well dressed, constantly wearing a red suit, blue shirt, and brown tie. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in a small island village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Kody Staurheim, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 22000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Brixton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is kept up in a ponytail inside a top hat. He has several tiny jet earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and doesn't want to be a dyer and was forced into it by his family

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Anselm Brixton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Ernest Wentworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He wears his golden hair up. This gray eyed easterner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor, Adventurer. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Ernest Wentworth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 8 (-1)16 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Robert Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black costume with the symbols of magic on his torso. He is bald on top and has large golden tufts of hair around his ears. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and wants to work out more often

Ideals: Athletic, Passionate. Flaws: Ugly, Insomniac. Bonds: Religious. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Robert Hartford, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)12 (+1) 14 (+2)13 (+1)
Skills History +3, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Miles Clare, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is cut jaggedly and amateurishly. His brown eyes peer out from beneath his wide-brimmed grey hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Miles managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Layabout

Voice: Ums and uhs a lot

Attributes [hide]

Miles Clare, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)16 (+3) 13 (+1)7 (-2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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