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NPC Generator

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Advanced [show]


Dean Fidget, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His black hair is thinning but still full. His eyes are likewise hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He would rather hide behind his crafts than deal with other people.

History: Born in the south to a Soapmaker, Dean learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Job. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Dean Fidget, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 17 (+3)12 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 10 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Manfred Garrick, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His auburn hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Manfred was born in the east. At a young age he loved to build and create. In his 18th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To end his boredom; and a deep hatred of orcs

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Manfred Garrick, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 7 (-2)17 (+3) 4 (-3)11 (+0)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Trey Haley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is singed and shortened. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Trey began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of goblins; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Trey Haley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Anselm Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: When he was but 5 years old his parents immigrated from the south. Anselm was born on a far southern forest where he grew up under the tutelage of his father, an expert Hunter. He used his abilities to travel the world and help people.

Motivation: He is content; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable, Philantrophist. Flaws: Mundane. Bonds: Immigrant. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Anselm Coombs, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)14 (+2) 16 (+3)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Everburning torch. 4 Tanglefoot bags. 2 Thunderstones.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His blonde hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Don was born on a far southern island where he grew up under the tutelage of his mother, an expert Cartwright. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Don Huxley, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 8 (-1)7 (-2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp. Black pearl (400 gp).


Social Check DCs

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