Tim Middleton, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'2" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. He keeps his red hair in a flapper bob. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.
History: Tim lived on a farm with his father, near the main road leading to a nearby town. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Family. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Chrysoberyl (90 gp). Azurite (6 gp). Red spinel (90 gp). 1 Half-Plate.
Nicholas Northcott, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To clean up the streets; and human compassion
Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Ruler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Heward Watson, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Tailor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. He has several tiny amber earrings on each ear.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Bonds: Job, Rich, Attractive, Military. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Blue sapphire (700 gp).
Lance Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of glaives, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His green eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Joker, Professionalism. Flaws: Mundane. Bonds: Criminal record. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Chrysoberyl (120 gp). Rich purple corundum (900 gp). Silver pearl (120 gp).
Gunter Astley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. His amber eyes are passionate and lively.
Personality: His tongue was cut out and he uses sign language. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Military, Rich. Occupation: Bather
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 90 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
