Diggory Everly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears white cloth garments or leather armor. His golden hair is still thick. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Godfrey Kimberly, Male Human [Permalink]
Personal [hide]
Description: This man sports violet clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His hair is cut close to his head. His amber eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a criminal king-pin and mafia family His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Opinionated, Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Freshwater pearl (10 gp). Red garnet (70 gp). Lapis lazuli (10 gp). 1 Holy water. 4 Alchemist’s fire. 3 Smokesticks.
Henry Atherton, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of glaives on his belt, each one with a opal on the hilt. He has a very tight haircut. He has several tiny opal earrings on each ear.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was a Barber, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Gifted. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Raymond Stanton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Carpenter business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Barrister again.
Ideals: Justice. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Carpenter
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 15 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Diggory Sutton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is kept up in a ponytail inside a feathered hat. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Diggory hails from a village terrorized by dire rats. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Forgetful. Bonds: Rich, Religious, Enemies. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2600 sp. Jet (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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