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NPC Generator

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Advanced [show]


Thomas Tindall, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Bonds: Attractive, Job, Immigrant, Mentor, Adventurer. Occupation: Armorer

Voice: Nasally tone

Attributes [hide]

Thomas Tindall, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


John Addington, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants, and he perpetually has his axe ready. He has a long black beard with little hanging trinkets. He has gleaming, smiling brown eyes.

Personality: He is a Priest first and foremost. He believes firmly that knowledge should be universal. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Adventurer, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Priest for hire.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Attractive, Poor, Military. Occupation: Priest

Voice: Speaks with a cold

Attributes [hide]

John Addington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Athletics +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Reynard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dyer. He carries with him a set of monstrous two handed axes on his belt, each one with a aquamarine on the hilt. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Dyer business at a young age. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has set out to sabotage the competition.

Motivation: Wants to raise his children well; and to be a bellfounder again

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Job, Adventurer, Family. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Reynard Tattersall, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Arcana +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Glassblower.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Impulsive, Racist. Bonds: Job, Military, Rich. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Geoffrey Dryden, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is matted, messy, and big. His face is scarred and worn.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Bertram was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Bertram Davenport, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2700 sp.


Social Check DCs

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