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NPC Generator

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Advanced [show]


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is unkempt and raggedy. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Bricklayer, Gomory learned a great deal about his mother's area of expertise. A freak accident while working with his Weaver mother left him crippled. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and to be a weaver again

Ideals: Professionalism. Flaws: Ugly, Selfish, Disease. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Barney, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)17 (+3) 11 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Ignan, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Kyle Harper, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a large brown jacket, marred by sweets. He wears his brown hair up in a very large beehive style do. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Baker. He turns his eye from what people do, preferring to live and let live. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Baker and found it very stressful. He was always very intelligent and has formed a secret society of specialists.

Motivation: To settle down with his crush; and expand his business

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Job, Mentor, Has a crush. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Harper, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)6 (-2) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Henry Vance, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His brown hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Bather.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Rich, Job. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Henry Vance, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Langley, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with yellow slacks. He carries a battered longbow and tarnished sword as well. His golden hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Drogo hails from a village terrorized by brigands. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Enemies. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Drogo Langley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +2, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alexandre Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a violet and red robe with the hood down. His head has been shaved. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Seamstress father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Professionalism. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Alexandre Barlow, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Blue quartz (14 gp).


Social Check DCs

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