Ralf Warwick, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His white hair is cut short. He has several tiny opal earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Gifted. Bonds: Attractive, Rich, Mentor. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 80 pp. Citrine (30 gp). Carnelian (30 gp). Coral (100 gp).
Hugh Sydney, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels that his past leaves him morally obligated to help; and to pay off his debts
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 7 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 25000 sp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Black velvet mask with numerous citrines (90 gp). 1 Minor magic item.
Simon Garrick, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a white wide-brimmed hat and white clothes. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A powerful brothel owner made him what he is. Simon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He is untrained/undisciplined, which makes him dangerous.
Motivation: Retire the richest man in the east; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Joker, Entrepeneur. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Don Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting yellow shirt and pants. He is portly but not overly obese. His golden hair has been sun bleached extensively. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich western family. While studying, he fell in love. They married and had a daughter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Bonds: Criminal record, Rich, In love. Occupation: Seamstress
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. 1 Masterwork manacles. 1 Backpack. 1 Masterwork Artisan’s tools.
Heward Clinton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He dresses in tan turtlenecks beneath a grey coat with black slacks. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Energy wise he seems alert and responsive.
History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has been a successful dealer in antiques buying low and selling high.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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